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YungOne Guest

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Posted: Sat Sep 30, 2006 2:14 am Post subject: Re: Style of Clan Matches |
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| j2k wrote: |
| Golem killing is just out of hand, even with cells taken out, and chaos as well. Killing a golem doesn't take skill when you have an entire team backing you up, it's killing a freakin computer algorithm written by a couple people, it's not difficult to do if your character is built for it. If some people want to play against a computer algorithm instead of against actual people which requires skill then I guess be my guest, but what about those of us who want to actually test our skills with our characters? |
Before you read, do not take it personal here. What you said has no significant logic to it for you are saying skills were/are based on stats on one's character (that's how i understand your above-mentioned quote).
I tell you what, i suggest to the admins that the games be in basic golem mode.
Let's see what they have to say to that. |
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dark_rz The Sexy Burger
Joined: 24 Sep 2006 Posts: 1477 Pictures: 0 Location: New York
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Posted: Sat Sep 30, 2006 6:54 am Post subject: |
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| im going to create 6 blacksmiths and kill the golem everytime. |
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Jowy2000 Server Admin
 bai chi bai ren Deep Fried Spam Sandwich


Joined: 24 Sep 2006 Posts: 2096 Pictures: 16 Gallery pictures: 5 Jowy2000's gallery Location: Philadelphia
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Posted: Sat Sep 30, 2006 10:10 am Post subject: |
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Just curious, how many people here have actually had 2 competent high level clan teams fighting in a 6v6 wherein one team attempts to kill the golem every time?
To be honost, I doubt many have, and therefore I don't see why you can make an assumption that it is good or bad; if you really want to correctly look at this situation, test it, otherwise you will sit here and argue your logical but not necessarily valid points.
Golem killing in public games is a little different than golem killing in a clan match. _________________ Aude Sapere
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BH-Kenn Forum Mod
Joined: 23 Sep 2006 Posts: 642 Pictures: 0
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Posted: Sat Sep 30, 2006 10:25 am Post subject: |
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If one clan had a team of all range/cd smiths they would just take turns camping and killing the golem. Yeah you can beat them, but whats the points it wouldn't be player vs. player anymore. _________________ Pew Pew |
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Strokke League Essential

Joined: 22 Sep 2006 Posts: 712 Pictures: 0
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Posted: Sat Sep 30, 2006 12:58 pm Post subject: Re: Style of Clan Matches |
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| YungOne wrote: |
I tell you what, i suggest to the admins that the games be in basic golem mode.
Let's see what they have to say to that. |
I say you are an idiot. _________________
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kokU League Advocate

Joined: 24 Sep 2006 Posts: 107 Pictures: 0 Location: Virginia, USA
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Posted: Sat Sep 30, 2006 1:42 pm Post subject: |
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| Another thing ive been thinking, who will be the host? If a low lvl hosts, then the gold golem will be pretty weak and ez to kill. |
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Strokke League Essential

Joined: 22 Sep 2006 Posts: 712 Pictures: 0
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Posted: Sat Sep 30, 2006 2:32 pm Post subject: |
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I'm pretty sure golem level is an average of all players in the game? (At the time the game starts) _________________
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YungOne Guest

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Posted: Sat Sep 30, 2006 3:35 pm Post subject: |
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hmm i was rather responding to the idiocy of the actual topic, does it matter how the games would be or which team has the most cd/range characters?
it's all about strategy and how one clan would work one out around the other clan when in battle. |
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